Sonic The Hedgehog 26 years of a video game icon: Part 4

I know it’s been almost two months since I did a new post since that big E3 2017 article that I did back in June. Now here is part 4 of the Sonic The Hedgehog timeline, the next article will get me back on track for covering Sonic and other media news. I’ve also haven’t been keeping up on my YouTube Channel either, again with trying to keep up with everything. Anyways back to the article in this part I will be covering 5 more Sonic games from Sonic Unleashed to Sonic Lost World.

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Sonic Unleashed (2008)                                                                                                                          Sonic Unleashed was released for PS2/PS3, Xbox 360, Wii in late 2008, it was the first true next gen Sonic game after Sonic 2006. Unleashed also utilized a new gameplay engine called “Hedgehog Engine”  combined with the Havok Physics Engine for Xbox 360/PS3 versions, while the PS2/Wii versions utilized the Modified Internal Engine. Hedgehog Engine took three years to develop and was later used in both Sonic Generations and Sonic Lost World, an upgraded version called “Hedgehog Engine 2″ will be utilized in the upcoming Sonic Forces. Sonic Unleashed follows Sonic The Hedgehog in a race against time to restore both the planet and the Chaos Emeralds and stop Dr. Eggman with his usual world domination plans. Gameplay is divided into two styles; Day which utilized Sonic’s speed in his hedgehog form, while Night based gameplay, Sonic takes on his Werehog form, where levels or stages are slower paced and more combat based. A short movie made by Marza Animation Planet called “Sonic: Night of the Werehog” as promotional material for the game, the intro movie to the game was also produced by Marza Animation. New moves were added to Sonic during the day stages including stomp, drift, quick-step and wall jumping, boosting was however carried over from Sonic Rush. A remastered Rooftop Run was featured in Sonic Generations, the Egg Dragoon was featured as a remastered boss battle in both Sonic Generations and Sonic Forces. Orbot was introduced in this game as an unnamed robot.

Sonic and the Black Knight

Sonic and the Black Knight (2009)                                                                                                       Sonic and the Black Knight was released for Nintendo Wii in 2009, the game was the second entry in the storybook series. Like Sonic and the Secret Rings, cutscenes are hand-drawn with the exception of a few CG cutscenes and characters that are Sonic’s friends again don’t recognize him as they are playing different characters, in this case King Arthur characters. Also this is the only console Sonic game where Dr. Eggman doesn’t appear except for his logo on a joker card and his robots only appear in certain missions. The game also incorporates the use of a sword as the combat system, other characters other than Sonic are also playable including Shadow, Blaze and Knuckles as their King Arthur based characters. Excalibur Sonic is introduced in this game, which is similar to Super Sonic and Darkspine Sonic, Excaliber Sonic can only be played as in the final boss level.

Sonic colors Sonic Colors (2010)                                                                                                                                Sonic Colors was released in 2010 as a Nintendo exclusive title for both the Wii and DS. The game introduced the Wisps, which when collected give Sonic temporary Hyper-go-on powers, the introduction of Wisps was a way to avoid the inclusion of more playable characters. The Wisps and their color powers were featured in later games like Sonic Generations, Lost World and the upcoming Sonic Forces. Other characters including; Shadow, Silver, Blaze, Rouge, Knuckles, Amy and many others only appeared in the DS version.  Remastered Planet Wisp and Tropical Resort stages were also featured in Sonic Generations along with the Spike, Burst, Laser and Rocket Wisp power-ups. Sonic Colors has went on to be one of the most popular Modern Sonic games.

Sonic generations logo                                                     Sonic Generations (2011)                                                                                                                      Sonic Generations was the 20th anniversary Sonic game released in 2011 for Xbox 360, PS3, PC and Nintendo 3DS. The game features two playstyles, which includes Classic Sonic where stages are presented in a 2D style from the original Sega Genesis/Mega Drive era. Then there’s Modern Sonic, Sonic’s revised form from 1999 in Sonic Adventure during the Sega Dreamcast era. The games levels or stages are taken from several Sonic games spanning three defining eras (Classic era, Dreamcast era and modern era) from twenty years of Sonic including; Sonic the Hedgehog 1, 2, 3 and Knuckles, CD, Sonic Adventure 1 & 2, Sonic Heroes, Sonic 2006, Sonic Unleashed and Sonic Colors. Characters from throughout the series appear that the two Sonic’s rescue by restoring time and space, other characters appear as rivals and bosses like Shadow, Silver, Dr. Eggman,etc. Collecting all the chaos emeralds and beating the game unlocks Super Sonic for both Modern and Classic Sonic. The game also runs on Hedgehog Engine, which was used in Sonic Unleashed, later used in Sonic Lost World and upgraded in Sonic Forces.

Sonic Lost World

Sonic Lost World (2013)                                                                                                                         Sonic Lost World was released as a Nintendo exclusive for the Wii U and 3DS in 2013, later released digitally for PC in 2015. The game uses Hedgehog Engine for the Wii U and PC versions, the Wisps differ depending on whether or not it’s the 3DS or the Wii U and PC version as it was ported to PC through Steam. Lost World also incorporates parkour manuevers to Sonic’s abilities, which include running along walls and climbing ledges. The setting of Sonic Lost World includes a world called “The Lost Hex” where Sonic can run through levels with more tubular or spherical designs. The Zeti are introduced in this game, also known as the Deadly Six, who were being controlled by Eggman to capture animals to power his robots, that is until Sonic broke Eggman’s control over them.

As usual check back regularly for more posts and news from Sonic and other media. Next up will be the latest news roundup of Sonic Forces and some other things. One more thing before I finish, that this past Saturday and this Saturday have no new airings for Sonic Boom, however airings will return on September 30th with the episode “ Three minutes or less”. Also be sure to catch season 2 of Skylanders Academy on October 6th on Netflix, Activision also made a new agreement with 41 Entertainment for glober distribution of Skylanders Academy for Linear TV (Pay and Free TV, which might include CN since both are at Mipcom this year), EST worldwide and Home Entertainment Distribution (which means potential DVD release).The agreement with 41 Entertainment starts at Mipcom 2017, which starts on October 14th – 19th.

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